![]() ![]() If you hit the ground without pressing a direction, you will take the regular amount of fall damage as opposed to 3-4 with this skill. Note that this only works if you are holding left/right when you hit the ground from a high fall. Once you've maxed Dagger, put a single point into Acrobatics for the fall damage reduction. Pinning an enemy near a wall using max dagger toss can quickly dispatch nearly any enemy. Lv3 Dagger is when throwing your dagger becomes viable as it hits not only on the way out but on its way back as well. Lv2 Dagger gives you the ability to throw your dagger out a short distance ahead of you for reduced damaged (pretty useless). Don't get greedy with your attacks as the rogue is pretty squishy. The basic attack style for a rogue using a dagger is to rush in, hit 2-3 times, back out, repeat. Because arrows are usually in short supply before the Forest stages and your bow damage is pretty awful early on, maxing dagger gives you an excellent option for up-close combat and rushing. Choosing the Experienced background gives you a +1 starting skill point and Far-Sighted gives you greater ranged damage and sight at the expense of some melee accuracy (may cause your dagger to miss). That being said, I have provided here a basic all-rounder build that works well both online or in single player. If you're playing online and prefer a sniper role, you may consider investing into Archery first. Max Acrobatics / +DEX (bow) / +STR (dagger)Īs a rogue, you have many options for how you want to build yourself.You can max out Holy which basically gives you a type of Death Protection (you can only die if your hp hits 0 and you get hit a second time without healing) or you could choose to invest in a bit more strength/vitality if you need it. Where you go from here is entirely up to you and your situation. At maxed Defense you will have a chance to automatically block physical attacks that strike you. Lv4 Defense essentially gives you reflect damage if you time it correctly. Lv1 Defense opens up the ability to block physical attacks. Your next move should be to max out Defense. It's a really nice boost as you never have to worry about taking fall damage from this point forward. At Lv1, this skill prevents all fall damage. Once you max out Sword, you should next put a single point into the Holy skill. At maxed Sword your attacks with a sword will be as fast as a Rogue's dagger (note: Dragon Slayer type swords will receive a significant speed boost but will not be as fast as any other type of sword). This greatly increases your combat ability as it allows you to strike in virtually any direction an enemy is coming from. If you take the Experienced background, you'll have Lv2 Sword by Dark Caves 2. The final slot of each build has multiple options to choose from indicated by forward slashes -> (x / y / z).įirst and foremost you should max out your Sword skill. Each build includes a skill point allocation order to follow as you level up. I have completed the game with each character (this includes the Hidden/Orb route) so I'm fairly experienced with all 5 classes. Feel free to post any builds you find useful/OP. Tough, but Fair - Play a game designed for players looking for a challenging but rewarding experience.I haven't seen any skill builds posted since the most recent update so I figured I'd post a few of my builds that I use for each class along with a brief explanation of each. ![]()
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